![]() The basilisk that you encounter in Attica is the only gigantic beast you’ll fight in the game. One other thing that I’m slightly disappointed with is the short list of boss fights. DayZĪgain, most of the puzzles won’t test the weight of your brain matter, but they do provide a nice break from the action. It might only take a quick glance around the area to figure out where to move a statue to trigger a door to open, but most things are immediately apparent. Like the other God of War titles, the puzzle elements aren’t all that difficult by and large, but solving them does generally give you the satisfaction of completing it as the game doesn’t hold your hand. The environments always provide interesting arenas to fight in (or at least look at) and there’s never a section where you’re not doing something to progress, be it fighting, navigating the environment or solving some sort of puzzle. While Ready at Dawn didn’t stray from the formula, it has done a fantastic job of keeping the intensity the series is known for cranked up to 10 the whole way through. Still though, it would have been nice to have seen something a little more inventive here, even if it was only one wholly unique creature. That doesn’t mean they’re boring, as each enemy type has its own unique attack, defense and movement characteristics, meaning that you’ll have different combat tactics for everything you face. If you can imagine lining up the creatures from previous installments and then mixing and matching their abilities a tad, you pretty much know what to expect. The enemies too are largely based on previous beasts that we’ve seen. Things like the Pegasus elements of God of War II did this to some extent, but you won’t find anything like that here. It would have been nice to have seen a little experimentation here or there to mix things up. Like the previous titles, it’s a very linear experience, with only small nooks and crannies hidden away with secrets that’ll take you off the beaten path for a few moments. You’ll generally lay waste to anything in front of you as you progress through the game’s stellar environments, occasionally being trapped in a room until you’ve dispatched everyone (and everything) inside of it. Ready at Dawn didn’t mess with the franchise’s proven formula whatsoever, which is perhaps one of our only (small) gripes for the game. Given that this is a God of War title, most of your time will be spent in combat. Each of the control changes has been implemented fantastically and you won’t miss any of the missing buttons. Since there isn’t a second analog stick, dodging works by pressing L and R at the same time, which again works even better than on the PS2 pad since you don’t have to move your thumb off the face buttons. This means you won’t accidentally trigger something you didn’t mean to a waste precious magic, and it also means you can switch between them much more easily. Instead of having to use the D-Pad to change between magic types, you now hold R and press a corresponding face button. Though the PSP is missing the L2 and R2 buttons and the right analog stick of the Dual Shock 2, I dare say that the control scheme here works better than on the PS2. I immediately and naturally went back to my favorite combos, and they worked exactly as I’d remembered. Furthermore, combat is extremely responsive, perfectly mimicking the console versions. From what I can tell without doing an actual side-by-side comparison of the two games, Kratos’ moves appear to be identical to what you’ll find in God of War 2. Aside from its rather stunning visuals, the first thing you’ll immediately notice about Chains of Olympus is that Ready at Dawn has done a stellar job of keeping Kratos’ move set intact. There’s even a bit of foreshadowing here that relates to what happens in the second and, I assume, third games, which is pretty cool. ![]() I won’t even begin to hint at its contents since much of the story is shrouded in mystery until the end, but it does work very nicely into the overall franchise and helps give a little more character to Kratos. After chasing down the Persians’ basilisk throughout the city, which of course culminates in a signature God of War boss battle, the game shifts its focus to an entirely different tale. If you’ve gotten your hands on the demo disc, you’ve already played the game’s opening moments. The game opens in Attica, where Kratos helps defend the city against the impeding Persian forces. Kratos has already been saved by Ares and is working out his seemingly never-ending payback by doing the bidding of Olympus. God of War – Chains of Olympus Free Download RepacklabĬhains of Olympus works as a prequel to the original God of War.
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